|

楼主 |
发表于 2010-12-18 17:05
|
显示全部楼层
此等东东,是不值得收藏滴。下面俺将此东东的 ActionScript 脚本语言予以公布:
fallSnow(this,300, [600, 375]);
function fallSnow(path, num, size) {
for (var i = 0; i<num; i++) {
path.createEmptyMovieClip("xue"+i, i);
var mc = path["xue"+i];
mc._x = random(size[0]);
mc._y = random(size[1]);
mc.ro = [1, -1][random(2)];
mc.xtime = random(20);
mc.startTime = 0;
mc.id = Math.pow(i, 1/2);
createSnow(mc, mc.id/3, "0xffffff", 100*mc.id);
}
var loop = function () {
updateAfterEvent();
for (var i = 0; i<num; i++) {
var mc = path["xue"+i];
mc._rotation += mc.ro*10;
mc._x += mc.id*mc.ro/10;
mc._y += mc.id/2;
mc.startTime++;
scanTar(mc);
scanEdge(mc, size);
}
};
var interval = setInterval(loop, 10);
}
function createSnow(mc, radius, c, alpha) {
with (mc) {
moveTo(0, -radius);
beginFill(c, alpha);
linestyle(0, "0x000000", 0);
for (var i = 1; i<=6; i++) {
var a1 = -Math.PI/6+i*Math.PI/3;
var a2 = i*Math.PI/3;
lineTo((radius/5)*Math.sin(a1), -(radius/5)*Math.cos(a1));
lineTo(radius*Math.sin(a2), -radius*Math.cos(a2));
}
endFill();
}
}
function scanTar(mc) {
if (mc.startTime>=mc.xtime) {
mc.startTime = 0;
mc.xtime = random(20);
mc.ro = [1, -1][random(2)];
}
}
function scanEdge(mc, size) {
if (mc._x>size[0]) {
mc._x = 0;
} else if (mc._x<0) {
mc._x = size[0];
}
if (mc._y>size[1]) {
mc._y = 0;
}
}
调整其中的一些参数,可以改变雪花的颗粒大小和降速,这是第二幅 FLASH 的脚本语言。俺牺牲了N多脑细胞。[em66] |
|